Quick-Start Rules released

Almost 25 years after it’s first release, Bladestorm is receiving a very important update. Today, I am proud to announce the release of the new Quick-Start Rules for MX’ tabletop skirmish game.

First of all, it’s a facelift to say the least. The cover itself is an outlook on the type of artwork which we want to see also with future releases. Crisp, capturing illustrations will meet battle scenery on the inside which is taken from actual tabletop action. As can be expected from a title which is released in 2015, the new release is full color inside and out.

Bladestorm Quick-Start Rules 7601

On the content side, the Bladestorm Quick-Start Rules resemble the Basic Game of the main product. Conventions, dice-rolls and the underlying mechanics are explained in detail. Changes to the Rulesbook include:

  • The ability to also use map sheets with 1 inch square tiles which have become increasingly popular with tabletop roleplaying games.
    This feature will evolve in the upcoming Second Edition release
  • Text rearrangements to the battle example to clearly follow the turn sequence.
  • Introduction of a turn-sequence bar to help keep track of an ongoing skirmish fight

The Quick-Start Rules then offer a more detailed view on scenarios and game balance. For this purpose the concept of Total Point Cost (TPC) is explained. You can then dive into the two scenarios to start your first game. In the first one, you can replay the example fight. The second scenario is offered on the backdrop of the Bladelands known from Shadow World. Here, on the continent of Folenn, soldiers of two warring holds engage into a standoff at the gates of an outpost.

Both scenarios are supported with full featured combatant cards. These cards also mark an advancement over the previous release. After months of play testing, we are happy to offer these streamlined cards as free downloadable templates. Quickly produce stats for your combatants (and units) and store them on your computer for later use.

In the last chapter, the Bladestorm Quick-Start Rules focus on combatant creation. Two ways are lined out which intend to achieve the following:

  • A random (yes, random) method for creation involves a number of dice rolls to create a combatant that is fit to be played under the Basic Game Rules. Games setup under this method are not going to be fair or balanced and might result in some ludicrous fellows.
    However, this method introduces the mechanics of combatant creation, which you can do by paper or with the help of an software tool.
  • The planned method of combatant creation makes use of an Excel based helper tool called the Bladestorm Calculator. It is also offered for download as a free version to support combatants introduced in the basic game.
    The Bladestorm Calculator uses the same basic approach that has been outlined during random combatant creation but instead of dice, it gives you the ability to fine tune every aspect of the combatant or unit you wish to create.

This concludes my little tour of the new Quick-Start Rules. Download, setup and enjoy a test drive of this really cool and fully customizable tabletop game.

Everything you need can be found online at:


Bladestorm Calculator released

There are numerous ways to set up Bladestorm battles for your miniatures. You can play through scenarios found in the Bladestorm “Box Set” with the values found there or in the Bladestorm Bestiary. You can create random combatants for the Basic Game using the Bladestorm Quick-Start Rules and at any time it is possible to come up with values for combatants at your free will.

All of these methods however lack the ability to compare the skills of your chosen combatants. Are you engaging into a fair fight? Does this scenario resemble a steep difficulty or is it going to be a walk in the park? Game balance and transparency for all players are very important in order to keep fun and fairness at the table.

The governing value to ensure the comparison of combatants is the Total Point Cost (TPC) value. It is an abstract value that is calculated based on the skills and abilities that a combatant brings to the fight. The Bladestorm Calculator helps you identify this value and create masters and minions at your own free will.

Bladestorm Calculator V2.0

The main concept behind a planned combatant and unit creation is a step-by-step process that starts with the general aspects of the combatant, then moves on to boosting stats and finally adds weapons that are available in combat. When generating foot soldiers you can move on to create a unit based on the combatant setup you just created. The combatant and unit spreadsheets basically takes all information into account that is presented in the Bladestorm Rulesbook and add a great deal of convenience. Creating combatants and units for your tabletop game becomes a point-and-click adventure.

While you develop combatants for your game, you will notice that the combatant and unit cards automatically update with the relevant stats. Once all the details of the new card have been fleshed out, simply copy it’s stats over to a combatant or unit card for easy print out.

The Bladestorm Calculator comes in two versions.
• The free version supports all material found in the Quick-Start Rules
and resembles the Basic Game.
• The full version supports the Bladestorm rules in their entirety, including
the Intermediate Game, the Standard Game and the Optional Rules.

Both are available at RPGNow. If you have any questions about the calculator and how it works, please feel free to join us in the MX forums.

Bladestorm available at OneBookShelf

Great news folks! As August is nearing it’s end, it is time to set the ground for our new releases. In preparation for the upcoming Bladestorm Quick-Start Rules, Metal Express has decided to adopt a new distribution channel for its digital products. Starting immediately, the Bladestorm “Box Set” and the Bladestorm Bestiary are available for purchase at OneBookShelf and it’s corresponding sister sites RPGNow and DriveThroughRPG.



With this move, we hope to reach out to fans old and new of this classic tabletop game. On top of the widely recognized availability for out of print titles, we are looking forward to use the platform for swift delivery of updates and enhancements to our titles and tools. Find out about all available releases at the site of your choice:



Stay tuned for new releases to be added soon.

This Just In and Coming Events!

This just in: Silent Death: The Next Millennium is now on Facebook: https://www.facebook.com/pages/Silent-Death-The-Next-Millennium/861833757239194?ref=profile

Silent Death Facebook

Coming Events: I’ll be at Celesticon 2015 once again as a guest lecturer and demo artist: https://www.facebook.com/pages/CelestiCon/115533551840950?ref=profile


I’ll be there on Sunday lecturing on the Imjin War 1592-98, followed by a lecture on kitbashing that is focused entirely on creating starships and platforms and all sorts of other fun bits of space junk for the wargame table from common household items and other assorted gew-gaws, found objects, and interesting bits! This will be followed by a “life fire” demo of yours truly sticking together some galaxy conquering starships and such out of empty plastic containers plus whatever else grabs my fancy from the pile of bits I’ll be dragging along to the convention!

So come on down and pull up a chair and watch the fun that is the fine art of Recycling With An Attitude!


A pair of kitbashed House Colos Totenkopf class battle destroyers made from plastic shaver travel containers, assorted plastic parts including rhinestones and caps for wedding cake icing dispensers.

A pair of kitbashed House Colos Totenkopf class battle destroyers made from plastic shaver travel containers, assorted plastic parts including rhinestones and caps for wedding cake icing dispensers.

Late Summer Refreshment: A Digital Remastered Logo

As we are working through the to-do-lists for the release of our new Bladestorm Quick-Start Rules, it was due time to review the old graphic resources. Twenty-five years have collected some dust and there is literally no telling how the original Bladestorm logo – which was genuinely painted by the way – found it’s way into the semi-digital production process of back-in-the-days. Yup! It’s time for an update!

Enter the new Bladestorm Logo:


The digital remastering has been done very thoroughly to keep the style alive and yet clean it up for digital and print processing. Now let’s have it take it’s rightful place!

We’re all looking forward to sport this shiny new badge on exciting new releases!