New Bladestorm Quick-Start Rules – Cover Preview

The cover of the upcoming new edition of Bladestorm has been completed and today I am most happy to provide a sneak preview of what is in the pipeline.

Bladestorm Cover PreviewIn the past weeks we have been working with fantasy artist and illustrator Nicoleta Stavarache who has lend her creative skills to bring the art for Bladestorm Tabletop into the 21st century.

The new cover is a definite step away from the old artwork which was rendered back in the late 80s. The work focused on the clash of two Warring Holds, set in the Bladelands of Folenn.

While we definitely embrace the Bladelands as one of many possible settings, the focus will be on bringing your miniatures to life. A group of adventurers and their adversaries can be assembled with ease thanks to the all new Bladestorm Calculator.

This tool will be released together with the all new Quick-Start Rules. The basics of Bladestorm are free now and contain:

  • the cleaned up Bladestorm Basic Rules
  • two introductory scenarios
  • detailed combatant cards for print out that can also be used with standard rules
  • examples and explanations for the Bladestorm Calculator
  • a guide that helps you create your own combatants

Stay tuned and sharpen your blades! You’ll need them!

Silent Death Goes Instagram!

Yup. It wasn’t enough that we have our own website and our Gallery and Bladestorm running rampant on Facebook. Now we have a dedicated Instagram site for photos of painted ships and other fun stuff on Instagram! We begin what will be weekly updates of photos of painted ships, terrain, kitbashed platforms, satellites, and other fun stuff to inspire your painting and other creative efforts related to Silent Death specifically and space combat gaming in general.

So here it is, our Instagram site for your viewing pleasure:

House Red Star Teal Hawk on Instagram!

Freedom of Game

Granted, there are plenty of skirmish style tabletop games out there. So why care about this one? Especially if it is old by comparison? The answer is quite simple. It’s because of the freedom of choice imbued into the game itself. It’s about the “Freedom of Game”.

When I stumbled over Bladestorm about a year ago, it was because of my ongoing collecting habits for ICE products. I read about the game somewhere online and I was intrigued by the fact that it was set in the Shadow World, which my RPG group was currently exploring. The rules promised to make larger Rolemaster battles that involved more than your garden variety group of adventurers much quicker (anybody who undertook a battle involving more than 20 combatants knows what I mean).

There were other expeditions by ICE towards tabletop gaming. But quite contrary to publications such as War Law or Star Strike this game promised to be way more simple. It feels like an add-on that you can draw upon whenever you need. Combat requires only one roll of dice to resolve the situation. See if you hit and if you do, see how much damage you deal. There are no dice pools made up of dozens of different dice. D6’s and D10’s, that’s it. It’s lean.

Now, converting characters from our Rolemaster Classic group is one thing. But what is even more interesting is the combatant creation that allows you to create combatants from scratch. Anything goes in this department!

  • Take characters from a campaign and throw them onto a larger battlefield, a dungeon, another plane of the void.
  • Have some spare encounters in your back hand. Switching tables is a nice surprise!
  • You own dozens of miniatures and want to breathe life into them for some afternoon fun? Pick your champions!

For those of you who have been exposed to miniatures and roleplaying and followed some of the discussions, it always comes down to this one simple fact: either you have the miniature gene or you don’t. There is no need to argue about bringing miniatures to the table if they’re just standing in the way of your favorite junk food.

But if you do have the miniature gene, Bladestorm brings everything to the table that you could wish for.

The last chapter of the Bladestorm Rulesbook contains all the information that is needed to create your own combatants or units for the game. The first part of combatant creation is governed by Total Point Costs, meaning, the stronger your combatants are, the pricier they become. Each stat increase, weapon or skill has it’s own price that is added to the total. This is very important when setting up a balanced encounter.

The second part is about converting characters from other RPG-systems to become a part of your tabletop adventure. The main stats of these systems are used to acquire the necessary Bladestorm stats. Select the weapons, spells and special powers as known by your character and you’re ready to go.

Either way, what you need now is a way to bring this character or miniature into action. You need a combatant card.

For ease of use we are happy to provide an editable template. You can download these nifty little cards as word-documents from the Product News and Announcements section of our MX forums. The cards carry all information you need to put any miniature on the table.


As can be seen in the above picture, the Bladestorm Combatant Card is divided into several blocks of information. Only the upper blocks containing general information, weapons and hit points are relevant for all miniatures in the game. The blocks for leaders, spell users as well as the lower block contain optional information.

Whenever you have determined what your miniature’s stats, weapons, spells and special powers are, you can print out the template. You might consider printing out some buddies, too. Because we want to make the most of a piece of paper, there are four combatant or unit cards on a template. Templates come in English (US-Letter) and German (A4) paper sizes.

TIP: Save a bunch of prepared combatant cards for later by organizing them on your computer in different folders. That way, you can easily come up with new encounters and speed up the process for setting up a game. 

I hope you found this little excursion into the whys and hows of Bladestorm interesting. Be it as an add-on to your rpg-campaign or as the source for a dedicated tabletop adventure series. It´s all about your game and your miniatures. Enjoy the freedom.


Bladestorm goes Facebook

Greetings everybody. You haven’t seen me post here yet so I will take the opportunity to introduce myself. My name is Sebastian and I am supporting Bladestorm at metal express. For those of you who are following the mx forums, you will find me there as DragonReborn. Feel free to join the discussion. There are some nifty tools that will help you get your first game started and I am happy to help along the way.


As some of you might already have noticed, there have been some things going on with Bladestorm behind the scenes. For a while now there has been a collective effort to put this classic skirmish style tabletop game back into focus. A large demo game for individual combatants has concluded earlier this year which has triggered some interesting new features to be researched in depth in the following months.

Had it been for earlier postings, I would have simply pointed you towards our forums but for the first time, I can close this introduction with the words: “follow us on Facebook” for starting today, you can find a dedicated Bladestorm Tabletop page on the social network.

So if you are already on there, pay us a visit and join up. Well, that’s it for now. I am looking forward to keep you informed about all things Bladestorm.

Let the dice roll!

Farewell, Mr. Spock! R.I.P. Actor Leonard Nimoy, Age 83

A great loss reported today for all of us sci fi fans, as actor and director Leonard Nimoy -the man best known for his portrayal of the half human half Vulcan First Officer Mr. Spock on television and in film- passed away at the age of 83. To even begin to try and articulate Nimoy’s legacy to science fiction fandom and canon is something that I find at this moment to be beyond my poor capability to adequately express. I think Nimoy’s portrayal of Spock and those of his fellow cast members on the original Star Trek television series and how they impacted me personally is already well stated by Doktor Zoom on Wonkette:

Leonard Nimoy as Captain Spock, The Wrath of Khan

I personally will always remember Mr. Spock’s timeless wisdom that was his logic, “The needs of the many outweigh the needs of the few… or the one.”

May your spirit race among the stars now, Leonard Nimoy, as surely and as easily as Mr. Spock will always travel among them in our imagination thanks to you.