2014 has passed and despite the trials and tribulations of a runaway master’s degree program, teaching, and other assorted mischief we did manage to get started on playtesting the revised Night Brood ship designs and rules, a major first step in restarting Silent Death: The Next Millennium! Once we have enough playtester feedback to make some determinations, we can publish a revised edition to the Night Brood supplement, and make the Grubs in all their biotechnological nastiness both playable and finally *enjoyable* to play with and against.
2015 begins with our continuing the process of juggling professional commitments with our ambitious hopes and dreams for bringing Silent Death and Bladestorm back to our loyal fans in improved, updated formatting. We have been very fortunate indeed to have two very talented people come on board voluntarily to assist us in our efforts! Adam Peszel is an old Silent Death fan like Dr. greaves and I, and he brings some considerable talent and imagination as a 3D and graphics design artist to the party. Adam was instrumental in giving us our first new ship display sheets literally in years and using current programs and methodologies, allowing us to get past the largest immediate hurdle we’ve been stymied by for far too long. Adam is now working on ship displays and ideas for logistical hulls in the Campaign System, and 3D modeling of several other ship designs with an eye towards 3D printing new ships for Silent Death: The Next Millennium.
Sebastian Klapdor is Our Man in Germany and all around Uber Fan of things Bladestorm. Sebastian is as talented as they come, and has begun to work on bringing Bladestorm forward into the 21st century in a systematic fashion, one playtest and eye candy project at a time. He’s ongoing serialized playtesting sessions of Bladestorm featuring his cadillac fantasy skirmish gaming table are a real treat for the eye, and no less so are his well painted miniatures including classic sculpts from the team at RAFM Miniatures and the incomparable Mark Copplestone of Grenadier Miniatures and Copplestone Castings fame. Well worth a look just for the eye candy alone!
Moving forward into 2015, our goals include the following:
1) Finish revising and updating the Night Brood for Silent Death: The Next Millennium.
2) Finish revising, playtesting, and publish the Ship Design Rules in a revised edition of the Silent Death: The Next Millennium rulebook.
3) Introduce for playtesting our new science fiction space opera skirmish rules set in the universe of SD:TNM, the deadly and vast expanse and thousands of worlds of Terran Space. These will utilize the same
Metal Express Dice Engine mechanics already proven so well and thoroughly by Bladestorm and SD:TNM.
4) Introduce for playtesting our first foray into historical miniature wargame rules utilizing the Metal Express Dice Engine that drives SD:TNM and Bladestorm. This will be a one to one scale skirmish system
for the Second World War focusing on tank and infantry combat, the sharpest of the sharp end of warfare during the greatest conflict in human history. Our initial effort will focus on the Early War campaigns
through France and the Low Countries, where a surprising number of tactical engagements occurred that were neither one-sided nor ended in the favor of the German panzerwaffe, desperate fights where the odds
were more even than the German propaganda newsreels ever even suggested (or the German soldats present cared to endure).
Situational Awareness (SA) will be a critical component of game play in this system, as the reality of tank versus tank combat like aerial dogfighting was who spotted who first (and was able to shoot first
5) Print on Demand Miniatures for Silent Death: The Next Millennium. We’re exploring further the prospects offered by 3D printing in producing new ships for use in SD:TNM. This includes finally making available
the various logistical hulls from the Campaign System, plus finally producing the long overdue Totenkopf battle destroyer for House Colos, and new ships for new House books as we move deeper into the new
6) Finish revising and updating Bladestorm into a more current, more user-friendly format including adapting these handy rules for historical skirmish action.
7) More Metal Express Forum content especially photos of well painted miniatures and models for Bladestorm, Silent Death: The Next Millennium, and our new ventures as they unfold. This means new articles on
modeling terrain, making original kitbashed spacecraft and orbital platforms from empty deodorant containers and such, and adapting proxy models like anime kits to our games to enhance the visual experience
of tabletop adventure gaming with the Metal Express Dice Engine.
Bladestorm is the first of the Metal Express Dice Engine game systems to be published. SD:TNM grew out of the experience garnered from Bladestorm, and we plan to pick up where those that came before us left off, and move these fine games forward into the 21st century and add new genres so all of you may have more opportunities for tactical gaming enjoyment!
So onward into The Great Out There ahead of us in 2015! We have our work cut out for us, and we mean to see things get done.
The Metal Express Design Team